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Devlog
*Update* experimental MRMO-CRT-GEO with motion blur and frame stretching added!
July 02, 2024
by
Mrmo Tarius
8
MRMO-CRT-GEO has been updated with an experimental new version that supports motion blur (with looping) and stretching the input animation frames to the specified output frame number (allowing renderi...
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*Update: MRMO-CRT-GEO (and "Lite" version), an experimental Geometry nodes-based CRT progressive scan emulation process added!
September 29, 2023
by
Mrmo Tarius
5
This is a new CRT emulation setup, built from scratch and utilising Blender's geometry nodes for storing and manipulation of the input image/video. It is an experimental setup that might yield very in...
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Color tinting update!
December 08, 2021
by
Mrmo Tarius
I released a small update for TriCRTops that allows for some fancy monochrome monitor emulation using optional color tinting. For this to work, the saturation, dispersion and shadowmask visibility sho...
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TriCRTops is now out!
December 07, 2021
by
Mrmo Tarius
TriCRTops, a professional-grade CRT progressive scan emulation process is now released as part of MRMO-CRT "Deluxe" tier. This is a new implementation of the CRT emulation process that aims to accurat...
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Basic usage tutorial and tips!
July 13, 2021
by
Mrmo Tarius
I've formatted this in a FAQ form- if any new questions crop up, I'll try and answer them here! Will this work on my PC? -If Blender (at least version 2.93) works on your PC, then MRMO-CRT should work...
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Update V1.01, new rendering defaults, "Lite" version!
July 13, 2021
by
Mrmo Tarius
1
Hey! I've updated the shader, here's what's new and changed: -Added "Lite" version which includes only basic postprocessing that should run much faster; -Updated the default rendering parameters to be...
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