A downloadable asset pack

Buy Now$5.00 USD or more

MRMOTEXT is an all-purpose 1-bit 8x8px tileset/charset.


MRMOTEXT consists of two main sections:

  • "Shapes" section, with elements carefully chosen for blocking out various geometric shapes, glyphs and designs that don't require lots of detail (256 tiles);

  • "Specialized tiles" section, with detailed elements intended for making environments (walls, plants, level design) and creatures (256 tiles).

The tiles are 1-bit (two color) and inverting the color allows for more tile variation (for example, additional slope variants).

MRMOTEXT was carefully crafted to provide a diverse set for level and creature creation, concept design and other tile-based projects. Tile dimensions are 8x8 pixels, to enable a fast and easy workflow.

The "specialized" tiles were designed to allow them to be used as "building blocks", providing an opportunity for improvisation and creative tile matching using different styles and approaches.

The asset pack contains a charset for use with the Playscii editor, in addition to the tileset itself.



MRMOTEXT's expanded version! With over 1000 tiles in total, this optional update doubles the available tiles in MRMOTEXT and allows for even more creative combinations!

It also features letters, numbers, punctuation and other symbols!



MRMOTEXT Extended, upscaled to 24x24, three times the original resolution, and carefully manually edited to make everything "fit" as good as possible. This version produces clean, bold and "vector-like" results, while remaining compatible with the "normal-sized" MRMOTEXT Extended.

*As a minor tileset update, an inverted "full" tile was added at the very end of the tileset, as well as a "closed doorway" tile instead of the "inverted U" tile which was moved to its own section.

*Minor update*

MRMOTEXT Extended and x3 v1.1

The "diamonds suit" tile was fixed, the "closed doorway" and "full" tiles were adjusted so that they correspond to the x3 tileset version,  a few characters were completely changed and some new characters were added to both Extended and x3 versions of the tileset.

Now featuring "chain" tiles, a "crescent moon" tile, "cup" and "steam" tiles, and more!

As a bonus, you can grab the free "Microbe" 4x4px micro-charset/tileset I'm currently working on!


MRMOTEXT can be used in both free and commercial projects. You can modify it to suit your needs. You may not redistribute or resell it. Credit is not necessary, but very much appreciated. 

I'd love to see what you create using MRMOTEXT! I'm on Twitter so feel free to show me your work there!

Rated 5.0 out of 5 stars
(19 total ratings)
AuthorMrmo Tarius
Tags1-bit, ascii, Asset Pack, charset, mrmo, Pixel Art, Retro, text-art, Tileset, Two colors


Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

MRMOTEXT_V1.0R.zip 14 kB
MRMOTEXT Extended 1.1.zip 43 kB
MRMOTEXT Extended.zip 43 kB
MRMOTEXT x3 v1.1.zip 49 kB
MRMOTEXT x3 v0.9.zip 49 kB

Download demo

Microbe.zip 1 kB

Development log


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Such a cool and unique style, really catches the eye

Does it a include a set with transparent background? Thank you,.

Hello! The tileset is just two colors (black and white), making it easy to recolor and modify according to your needs.

Thank you!


Grabbed this a couple weeks ago and had a blast making some tarot cards. Inspired me to make this PICO-8 adaptation: https://gym.itch.io/the-fools-journey


Thank you very much! I'll be sure to give it a try, looks intriguing :D


I'm loving the Microbe set!

I mixed it with your halftone dot shader to make a little guy!

Definitely plan on buying the full version someday!

Very nice!


Hi! I'm working on a game using this tileset. Eventually I'm planning to open-source the game. May I include the tileset file in the game repository or do I have to exclude it?

Eh, that would probably put it under "redistribution"; if it's not too much of a bother, it would be nice to exclude it :)


That's what I suspected - thanks for clearing it up :) And thank you for awesome tileset!

Thank you for supporting me! I'd like to see the results :D


Hello! Just grabbed these packs and I'm absolutely loving them! Do you happen to know if theres a way to get the 32x32 Extended sheet to be usable in Rexpaint?

Hello and thank you very much for your support! I'm glad you like it!

There should be some files in the Extended archive, in the "Rexpaint" folder; these should go into Rexpaint's Data\Fonts subfolder, and the final two lines of "config.xt" should be appended to "_config.xt". This should enable the use of MRMOTEXT Extended in REXPaint :)

Deleted 151 days ago

where are you doing your work online?


These are beautiful! If I may ask, the sample pictures on the right, are the space map and the "alien" screen GUI from anywhere? They look gorgeous.

Thank you! I made all of the sample art on the project page to showcase the tileset as well as practice textmode art :)

Hi Mrmo,
I love the organic variety of your spritesheet.
However, the first thing I tried, was to build "roads" with diagonal elements, but the corner pieces are missing:

There should be at least 5 tiles for the corner combinations (the rest from using rotation/reflection).
Of course, I can just manually draw them and add them to the tileset, but just saying.

Thanks and cheers!

Hey! First of all thank you very much for supporting my work!
I'm aware of the issue you mentioned, and that's, unfortunately, one of the limitations of upscaling a low-resolution tileset. At 1x resolution, these bold diagonals would connect relatively seamlessly, needing only a 1-pixel corner tile to achieve fully seamless connection. This "almost" seamless connection made me decide not to include specialized tiles for such cases, as I thought it would make more sense to add more varied tiles instead.

The x3 upscaled version of the tileset magnifies such "imperfections" greatly, and makes "almost" seamless connections much less seamless. I only included it because I thought it would be interesting to "upscale" existing art done with MRMOTEXT and for its "clean" look compared to the pixelated, aliased look of the original tileset.

That being said, it would be very easy to just customize the tileset with the few special tiles you need- that's an advantage of using only two colours :)

Created a small educational game in PICO-8 (artificial life, automata) using your tileset: https://ljvmiranda921.itch.io/picoworld thanks!


Hi there Mrmo!
Is there a chance we can get the text from this as a TTF or similar? Would be very helpful for use in Unity3D!

Wishing you and your family a Merry Christmas!


Hey! I will definitely try, I have some experience in converting stuff like this :)
Happy holidays!

That would be great!
I did find this utility, but have not given it a try yet.



not sure if this is the best place to ask but I'm wondering if there is anyone here with a mac. I need to know some software that is good to use with this tileset. I used to use Playscii on Windows but I can't do it on a mac since they dropped 32 bit app support. Aseprite now has a tile drawing mode, but the fact that you cant ortate the sprites kind of hampers it.

So, to mac textmoders, what do you use?


I have no experience with macOS, but REXPaint should work with Wine?


MRMO is right, you can run RexPaint under Wine. Also I'm currently working on fixing 64 bit support in Playscii. I'll post here when I get it working. Cheers!

Did you get 64bit in Playscii working? I would love that


Ok, I got it working. The problem wasn't 64-bit support, it was a breaking change in macOS for how it looks up the location of dynamic libraries.

I've got a recompiled version that works for me on a 2019 Intel MBP running Big Sur. Lemme see if I can upload it somewhere that you can grab and test it for me.


Ok, go here and grab the zip file. Let me know if it works!


Im currently out of town and without a laptop but I'll try to test it when I'm back. thank you!!

(1 edit)

Lyceum it does not work for me. I get this in the terminal if I run it form inside of the package: https://pastebin.com/xaEec5Dq

I'm on a 2012 retina macbook with patched big sur (since apple doesn't officially support it - but looking at the paste thats not related i think)

also is there maybe a better place where I could message you about this? Does playscii have a git page?

Hi, I'm also using patched sur, did you finally make it work?


could you make separate files for different sections please?

I'm totally lost when looking at the tileset to be honest, your examples look great but i have no idea how you got there ^^


For the "basic" version, just split the tileset in two horizontally- the first section is the "specialized" tiles, the second is the "shape" tiles.

The "extended" tileset contains additional three sections, that follow the "left-specialized, right-shapes" rule, except for the text/symbols section on the very bottom.

There's a few empty spaces left for some minor future expansion or tweaking, and there's a few non-text characters after the text section since they could not fit anywhere else :)

I usually start with the "shape" tiles to create basic geometry and block out the basic shapes, and use the "specialized" tiles to add detail and texture, but there's really no set rules regarding how you should use the tiles!


I created a game this weekend using MRMOTEXT Extended. 


(1 edit) (+2)

This tileset works really nice with LDtk too.


Yes! As an experiment, I've generated several "variants" of the tileset, with a few color combinations, and transparent/opaque background, imported them into LDtk and defined some rules, it worked really well!


This gif immediately sold me on this tileset, btw. So, so good!


Thank you very much!

Is it possible for these variant tilesets to be included in the .zip or be made available some how? ^ This looks amazing!


It's really cool! I love it.

Thanks a lot! :D

A short off-topic question, what is that "GamePerson2" console in one of the screenshots?


It's my GameBoy-themed retro-viewer thing I made in Blender :)
It features customizable resolution and Eevee-powered realtime image quantization up to 32 colors!

(1 edit) (+1)

Looks great. What is this thread* texture you have applied over the first image? I love the way that looks

Thank you! I've overlaid several paper textures to get that effect, and on some other results I've also used the "displace" filter to have the contents of the image conform to the "paper" texture :)

Deleted 2 years ago

Amazing! I'm a total non-artist and even I can mock up decent looking stuff very, very quickly with these tiles.

I've been doodling tiny artsy scenes or "paintings" with a 16 color palette on my pomodoro breaks while working and it's incredibly fun.

This is genius and something I'd never thought would work if I'd only seen it on paper.

Thanks a lot! I'm glad you're enjoying working with the tileset!


Wow this stuff rules

Hey thanks :D


Really interesting tileset, lots of useful shapes and textures.
Includes prewritten config for RexPaint, and an upscaled version which makes working in RexPaint more comfortable.

Thank you!


Really nice stuff. Easily one of the best purchases I've made on itch. Going from concept to finished tiles is so smooth using this. Great work!

Thank you very much! Feel free to show off the results, as I'd love to see what people can do with the tileset!

Great work! When I download free microbe, it doesn't look like free demo image at all.  Is it possible to attach free demo image?

Hey, Microbe is a charset/tileset, the demo image screenshot is supposed to showcase what's possible to make using that tileset.

ok, thanks


This is amazing! * _ *

Thank you! :D