Initial release!













Here's the initial version of my MRMOTEXT all-purpose charset/tileset!
I've worked on this one for a long time, trying to fit everything into a 32x16 grid of tiles ("Shapes" and "Specialized") so that it would provide a lot of options for creative combination and improvisation.
I've uploaded several pieces of art I made using the development version of MRMOTEXT to try and demonstrate its versatility and different ways of combining the tiles.
I haven't used tile transformations (flipping, rotating) while making them, but those options are certainly available and provide even more ways for using the tiles.
I recommend using Playscii to test the charset out as that's what I used while developing and tweaking the charset, and it's optimized for the foreground-background color tile-based workflow I had in mind when creating this project.
Files
Get MRMOTEXT
MRMOTEXT
All-purpose 1-bit tileset
Status | Released |
Category | Assets |
Author | Mrmo Tarius |
Tags | 1-bit, ascii, Asset Pack, charset, mrmo, Pixel Art, Retro, text-art, Tileset, Two colors |
More posts
- MRMOTEXT Extended and x3 version 1.1Dec 19, 2022
- MRMOTEXT x3Dec 13, 2022
- MRMOTEXT Extended!Sep 01, 2021
- REXPaint compatibilityApr 10, 2021
Leave a comment
Log in with itch.io to leave a comment.