Thank you for keeping the caveats of no AI or NFT out of the license. Not too keen on using either but worrying about license technicalities among dozens of assets is worrying.
I am a firm believer and beloved admirer of pixel-art, but this blows everything I've ever seen away. The intricate detail so aptly expressed with so little!!!! AMAZING!!!
Couple questions! Am I right to assume that the tileset includes one instance of each tile type that I should flip/rotate to fit my needs? And likewise for colors? I just modify each tile as needed?
(added)
Also, I noticed you have a couple packs with similar mechanics to this one... Which would be a good set to get started on?
Hey, thanks! I tried to "trim" the tileset to include as many different tiles I could, there's some tiles that have horizontal/vertical flipped versions or rotations included for convenience (some diagonals, "border" tiles etc), but yeah it's optimized for a workflow where you quickly pick foreground/background color and a tile and just place them on the canvas; I mostly use Playscii for this as it's the most convenient for me. I just released Microbe-2, which is sort of a MRMOTEXT-lite, using 6x6 tiles instead of 8x8, but using the same "shapes and details" philosophy. It's free, go take a look!
Grabbed this a couple weeks ago and had a blast making some tarot cards. Inspired me to make this PICO-8 adaptation: https://gym.itch.io/the-fools-journey
Hi! I'm working on a game using this tileset. Eventually I'm planning to open-source the game. May I include the tileset file in the game repository or do I have to exclude it?
Hello! Just grabbed these packs and I'm absolutely loving them! Do you happen to know if theres a way to get the 32x32 Extended sheet to be usable in Rexpaint?
Hello and thank you very much for your support! I'm glad you like it!
There should be some files in the Extended archive, in the "Rexpaint" folder; these should go into Rexpaint's Data\Fonts subfolder, and the final two lines of "config.xt" should be appended to "_config.xt". This should enable the use of MRMOTEXT Extended in REXPaint :)
Hi Mrmo, I love the organic variety of your spritesheet. However, the first thing I tried, was to build "roads" with diagonal elements, but the corner pieces are missing:
There should be at least 5 tiles for the corner combinations (the rest from using rotation/reflection). Of course, I can just manually draw them and add them to the tileset, but just saying.
Hey! First of all thank you very much for supporting my work! I'm aware of the issue you mentioned, and that's, unfortunately, one of the limitations of upscaling a low-resolution tileset. At 1x resolution, these bold diagonals would connect relatively seamlessly, needing only a 1-pixel corner tile to achieve fully seamless connection. This "almost" seamless connection made me decide not to include specialized tiles for such cases, as I thought it would make more sense to add more varied tiles instead.
The x3 upscaled version of the tileset magnifies such "imperfections" greatly, and makes "almost" seamless connections much less seamless. I only included it because I thought it would be interesting to "upscale" existing art done with MRMOTEXT and for its "clean" look compared to the pixelated, aliased look of the original tileset.
not sure if this is the best place to ask but I'm wondering if there is anyone here with a mac. I need to know some software that is good to use with this tileset. I used to use Playscii on Windows but I can't do it on a mac since they dropped 32 bit app support. Aseprite now has a tile drawing mode, but the fact that you cant ortate the sprites kind of hampers it.
MRMO is right, you can run RexPaint under Wine. Also I'm currently working on fixing 64 bit support in Playscii. I'll post here when I get it working. Cheers!
Ok, I got it working. The problem wasn't 64-bit support, it was a breaking change in macOS for how it looks up the location of dynamic libraries.
I've got a recompiled version that works for me on a 2019 Intel MBP running Big Sur. Lemme see if I can upload it somewhere that you can grab and test it for me.
For the "basic" version, just split the tileset in two horizontally- the first section is the "specialized" tiles, the second is the "shape" tiles.
The "extended" tileset contains additional three sections, that follow the "left-specialized, right-shapes" rule, except for the text/symbols section on the very bottom.
There's a few empty spaces left for some minor future expansion or tweaking, and there's a few non-text characters after the text section since they could not fit anywhere else :)
I usually start with the "shape" tiles to create basic geometry and block out the basic shapes, and use the "specialized" tiles to add detail and texture, but there's really no set rules regarding how you should use the tiles!
Yes! As an experiment, I've generated several "variants" of the tileset, with a few color combinations, and transparent/opaque background, imported them into LDtk and defined some rules, it worked really well!
It's my GameBoy-themed retro-viewer thing I made in Blender :) It features customizable resolution and Eevee-powered realtime image quantization up to 32 colors!
Thank you! I've overlaid several paper textures to get that effect, and on some other results I've also used the "displace" filter to have the contents of the image conform to the "paper" texture :)
Really interesting tileset, lots of useful shapes and textures. Includes prewritten config for RexPaint, and an upscaled version which makes working in RexPaint more comfortable.
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Very nice! What pallete are you using for the previews?
Thank you! I'm using several palettes! Here's some of my favorites:
DB16 and DB32 by DawnBringer
AAP-64 by Adigun A. Polack
Poly32 by polyphrog
I also often use the Commodore 64 system palette, as well as a few that I made myself, like Goblin22 :)
ty ty <3
Thank you for keeping the caveats of no AI or NFT out of the license. Not too keen on using either but worrying about license technicalities among dozens of assets is worrying.
I have absolutely no way of enforcing these licenses, so I'm not really sure how effective they are in the first place.
I am a firm believer and beloved admirer of pixel-art, but this blows everything I've ever seen away. The intricate detail so aptly expressed with so little!!!! AMAZING!!!
Couple questions! Am I right to assume that the tileset includes one instance of each tile type that I should flip/rotate to fit my needs? And likewise for colors? I just modify each tile as needed?
(added)
Also, I noticed you have a couple packs with similar mechanics to this one... Which would be a good set to get started on?
Hey, thanks!
I tried to "trim" the tileset to include as many different tiles I could, there's some tiles that have horizontal/vertical flipped versions or rotations included for convenience (some diagonals, "border" tiles etc), but yeah it's optimized for a workflow where you quickly pick foreground/background color and a tile and just place them on the canvas; I mostly use Playscii for this as it's the most convenient for me.
I just released Microbe-2, which is sort of a MRMOTEXT-lite, using 6x6 tiles instead of 8x8, but using the same "shapes and details" philosophy. It's free, go take a look!
Such a cool and unique style, really catches the eye
Does it a include a set with transparent background? Thank you,.
Hello! The tileset is just two colors (black and white), making it easy to recolor and modify according to your needs.
Thank you!
Grabbed this a couple weeks ago and had a blast making some tarot cards. Inspired me to make this PICO-8 adaptation: https://gym.itch.io/the-fools-journey
Thank you very much! I'll be sure to give it a try, looks intriguing :D
I'm loving the Microbe set!
I mixed it with your halftone dot shader to make a little guy!
Definitely plan on buying the full version someday!
Very nice!
Hi! I'm working on a game using this tileset. Eventually I'm planning to open-source the game. May I include the tileset file in the game repository or do I have to exclude it?
Eh, that would probably put it under "redistribution"; if it's not too much of a bother, it would be nice to exclude it :)
That's what I suspected - thanks for clearing it up :) And thank you for awesome tileset!
Thank you for supporting me! I'd like to see the results :D
Hello! Just grabbed these packs and I'm absolutely loving them! Do you happen to know if theres a way to get the 32x32 Extended sheet to be usable in Rexpaint?
Hello and thank you very much for your support! I'm glad you like it!
There should be some files in the Extended archive, in the "Rexpaint" folder; these should go into Rexpaint's Data\Fonts subfolder, and the final two lines of "config.xt" should be appended to "_config.xt". This should enable the use of MRMOTEXT Extended in REXPaint :)
where are you doing your work online?
These are beautiful! If I may ask, the sample pictures on the right, are the space map and the "alien" screen GUI from anywhere? They look gorgeous.
Thank you! I made all of the sample art on the project page to showcase the tileset as well as practice textmode art :)
Hi Mrmo,
I love the organic variety of your spritesheet.
However, the first thing I tried, was to build "roads" with diagonal elements, but the corner pieces are missing:
There should be at least 5 tiles for the corner combinations (the rest from using rotation/reflection).
Of course, I can just manually draw them and add them to the tileset, but just saying.
Thanks and cheers!
Hey! First of all thank you very much for supporting my work!
I'm aware of the issue you mentioned, and that's, unfortunately, one of the limitations of upscaling a low-resolution tileset. At 1x resolution, these bold diagonals would connect relatively seamlessly, needing only a 1-pixel corner tile to achieve fully seamless connection. This "almost" seamless connection made me decide not to include specialized tiles for such cases, as I thought it would make more sense to add more varied tiles instead.
The x3 upscaled version of the tileset magnifies such "imperfections" greatly, and makes "almost" seamless connections much less seamless. I only included it because I thought it would be interesting to "upscale" existing art done with MRMOTEXT and for its "clean" look compared to the pixelated, aliased look of the original tileset.
Created a small educational game in PICO-8 (artificial life, automata) using your tileset: https://ljvmiranda921.itch.io/picoworld thanks!
Hi there Mrmo!
Is there a chance we can get the text from this as a TTF or similar? Would be very helpful for use in Unity3D!
Wishing you and your family a Merry Christmas!
Hey! I will definitely try, I have some experience in converting stuff like this :)
Happy holidays!
That would be great!
I did find this utility, but have not given it a try yet.
https://lavenfurr.itch.io/gridtobmfont
Hi,
not sure if this is the best place to ask but I'm wondering if there is anyone here with a mac. I need to know some software that is good to use with this tileset. I used to use Playscii on Windows but I can't do it on a mac since they dropped 32 bit app support. Aseprite now has a tile drawing mode, but the fact that you cant ortate the sprites kind of hampers it.
So, to mac textmoders, what do you use?
I have no experience with macOS, but REXPaint should work with Wine?
MRMO is right, you can run RexPaint under Wine. Also I'm currently working on fixing 64 bit support in Playscii. I'll post here when I get it working. Cheers!
Did you get 64bit in Playscii working? I would love that
Ok, I got it working. The problem wasn't 64-bit support, it was a breaking change in macOS for how it looks up the location of dynamic libraries.
I've got a recompiled version that works for me on a 2019 Intel MBP running Big Sur. Lemme see if I can upload it somewhere that you can grab and test it for me.
Ok, go here and grab the zip file. Let me know if it works!
Im currently out of town and without a laptop but I'll try to test it when I'm back. thank you!!
Lyceum it does not work for me. I get this in the terminal if I run it form inside of the package: https://pastebin.com/xaEec5Dq
I'm on a 2012 retina macbook with patched big sur (since apple doesn't officially support it - but looking at the paste thats not related i think)
also is there maybe a better place where I could message you about this? Does playscii have a git page?
Hi, I'm also using patched sur, did you finally make it work?
could you make separate files for different sections please?
I'm totally lost when looking at the tileset to be honest, your examples look great but i have no idea how you got there ^^
For the "basic" version, just split the tileset in two horizontally- the first section is the "specialized" tiles, the second is the "shape" tiles.
The "extended" tileset contains additional three sections, that follow the "left-specialized, right-shapes" rule, except for the text/symbols section on the very bottom.
There's a few empty spaces left for some minor future expansion or tweaking, and there's a few non-text characters after the text section since they could not fit anywhere else :)
I usually start with the "shape" tiles to create basic geometry and block out the basic shapes, and use the "specialized" tiles to add detail and texture, but there's really no set rules regarding how you should use the tiles!
I created a game this weekend using MRMOTEXT Extended.
https://klicktock.itch.io/gusano-go
This tileset works really nice with LDtk too.
Yes! As an experiment, I've generated several "variants" of the tileset, with a few color combinations, and transparent/opaque background, imported them into LDtk and defined some rules, it worked really well!
This gif immediately sold me on this tileset, btw. So, so good!
Thank you very much!
Is it possible for these variant tilesets to be included in the .zip or be made available some how? ^ This looks amazing!
It's really cool! I love it.
Thanks a lot! :D
A short off-topic question, what is that "GamePerson2" console in one of the screenshots?
It's my GameBoy-themed retro-viewer thing I made in Blender :)
It features customizable resolution and Eevee-powered realtime image quantization up to 32 colors!
Looks great. What is this thread* texture you have applied over the first image? I love the way that looks
Thank you! I've overlaid several paper textures to get that effect, and on some other results I've also used the "displace" filter to have the contents of the image conform to the "paper" texture :)
Amazing! I'm a total non-artist and even I can mock up decent looking stuff very, very quickly with these tiles.
I've been doodling tiny artsy scenes or "paintings" with a 16 color palette on my pomodoro breaks while working and it's incredibly fun.This is genius and something I'd never thought would work if I'd only seen it on paper.
Thanks a lot! I'm glad you're enjoying working with the tileset!
Wow this stuff rules
Hey thanks :D
Really interesting tileset, lots of useful shapes and textures.
Includes prewritten config for RexPaint, and an upscaled version which makes working in RexPaint more comfortable.
Thank you!
Really nice stuff. Easily one of the best purchases I've made on itch. Going from concept to finished tiles is so smooth using this. Great work!
Thank you very much! Feel free to show off the results, as I'd love to see what people can do with the tileset!
Great work! When I download free microbe, it doesn't look like free demo image at all. Is it possible to attach free demo image?
Hey, Microbe is a charset/tileset, the demo image screenshot is supposed to showcase what's possible to make using that tileset.
ok, thanks
This is amazing! * _ *
Thank you! :D