Hi Mrmo, if I build a dedicated editor that makes it easier to create with these assets, does that count as redistributing them? (Users can not download original assets. They can only download their work)
It unfortunately does, and I'm really not sure how to deal with these as I've had similar propositions for my other tilesets before. Maybe make it so that it requires the assets to be placed somewhere manually?
Thanks for reply! In this case, I guess the solution should be to separate the tools and resources. Users can either purchase your resources to import or create their own resources.
Thank you very much for this pack! Such an incredible block-out / sketching tool. It's not for every style, but in its own niche it's _amazing_.
If you don't mind a request -- a higher-resolution version would be very much appreciated for high-definition printing (like "I want to upscale my pixelart into an artsy metal print" high-definition). If not, this spriteset is already beyond great: thank you for taking the time to develop it! =)
Hello! I'm glad you found this tileset useful! I'll look into some options for making a higher-res version, it should be possible for me to export the tiles in at least 2x resolution but I need to go check if the quality would be good enough :)
I'm a huge fan of your tilesets and this was an instant buy for me, but I've never used tiled or tilesets in general before. Do you think you could make a quick tutorial/recording of you setting up these tiles in tiled? It'd be a huge help :_
Thank you, I appreciate it! After poking around some more, I realized you've included a blank canvas where we can paint, which is already extremely useful. But if you ever have the time and energy for a tutorial/breakdown of this file that'd be super kind of you. Thanks again for your work!
I'm intrigued by these, they're very different to pixel art but there's something about them that appeals to me.
Your terms say they can't be used for AI but does that include generative art? If I were to write all the code that places the tiles then I assume that would be ok?
If generative image AI is what you mean to specifically prohibit, it might be worth just saying that in the license text. "Artificial intelligence or machine learning projects" could be interpreted pretty broadly, especially by anyone that doesn't know anything about those topics, or who hasn't been keeping up with AI art news.
Of course, I get it if you just want to head off as many potential future problems as possible.
(Also, is there a reason you haven't updated the license text in your older projects to say anything about generative AI?)
I indeed want to head off potential future problems, given the breakneck pace the entire AI "art" situation has been developing.
I don't know how good it would be or how much sense it would make to update the licenses for my older projects after a couple of years they've been here on Itch, and even then I don't have the means or methods to enforce these licenses- I'm just one person and I'd rather focus on creating more interesting stuff than spend what limited time and resources I have dealing with that.
Using tinted layers, one could get a lot of mileage out of just a white version of these tiles, with all the texture variants - users could set their own colours to their taste, even if the resulting colours wouldn't be quite as dynamic (less hue variation). Is a set of tintable tiles something you might provide eventually?
That's a neat idea! Do you have a recommendation for a tileset editor that supports per-tile tinting?
I'm currently concentrating on painting more tiles to cover more shape variations, but after that, I could try and make a single-color tileset for this purpose.
Tiled has per-layer tinting, which could be used just as effectively. I'm not familiar with other generic editors. Tinting a quad is one of the easiest things to do, so I suspect the reason per-tile tinting isn't common is because it'd require annoying GUI work, and isn't commonly needed.
Another approach could be to make hue, saturation and brightness changes via a shader in your prefered Game Engine or manually in Photoshop via the HSL layer.
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Hi Mrmo, if I build a dedicated editor that makes it easier to create with these assets, does that count as redistributing them? (Users can not download original assets. They can only download their work)
It unfortunately does, and I'm really not sure how to deal with these as I've had similar propositions for my other tilesets before. Maybe make it so that it requires the assets to be placed somewhere manually?
Thanks for reply! In this case, I guess the solution should be to separate the tools and resources. Users can either purchase your resources to import or create their own resources.
Excellent idea!
GOD! IT'S SOOOOOO COOOL!!!! I FREAKING LOVE IT!
I was inspired by the minesweeper mock up. I made the game! https://justiceleeg.itch.io/paintsweeper
This is GREAT :D
Thank you very much for this pack! Such an incredible block-out / sketching tool. It's not for every style, but in its own niche it's _amazing_.
If you don't mind a request -- a higher-resolution version would be very much appreciated for high-definition printing (like "I want to upscale my pixelart into an artsy metal print" high-definition). If not, this spriteset is already beyond great: thank you for taking the time to develop it! =)
Hello! I'm glad you found this tileset useful! I'll look into some options for making a higher-res version, it should be possible for me to export the tiles in at least 2x resolution but I need to go check if the quality would be good enough :)
Wow this is really cool!
Thank you very much! :D
This is an intriguing idea. I love how they look and I love that they were handpainted
The cool thing about this is you can make visual art of any kind and it has a unique and appealing look
These are extremely cool, love how versatile they are
I'm a huge fan of your tilesets and this was an instant buy for me, but I've never used tiled or tilesets in general before. Do you think you could make a quick tutorial/recording of you setting up these tiles in tiled? It'd be a huge help :_
Hey, thanks a bunch for your support! I'll try making some sort of tutorial in the near future :)
Thank you, I appreciate it! After poking around some more, I realized you've included a blank canvas where we can paint, which is already extremely useful. But if you ever have the time and energy for a tutorial/breakdown of this file that'd be super kind of you. Thanks again for your work!
A video showcasing the creation of a simple scene with Paint Tiles using the Tiled editor should now be up on the project page, check it out!
You're amazing, thank you so much!!
You are truly amazing for making this 👑, thanks for the updates 💛
Thank you very much! More updates incoming :D
wow, looks great
This is one of the best tile set’s I’ve every seen!
And this is why I love modular tiles, the amount of combinations & creativity is practically endless. This is awesome 👏
I'm intrigued by these, they're very different to pixel art but there's something about them that appeals to me.
Your terms say they can't be used for AI but does that include generative art? If I were to write all the code that places the tiles then I assume that would be ok?
That would be absolutely fine!
If generative image AI is what you mean to specifically prohibit, it might be worth just saying that in the license text. "Artificial intelligence or machine learning projects" could be interpreted pretty broadly, especially by anyone that doesn't know anything about those topics, or who hasn't been keeping up with AI art news.
Of course, I get it if you just want to head off as many potential future problems as possible.
(Also, is there a reason you haven't updated the license text in your older projects to say anything about generative AI?)
I indeed want to head off potential future problems, given the breakneck pace the entire AI "art" situation has been developing.
I don't know how good it would be or how much sense it would make to update the licenses for my older projects after a couple of years they've been here on Itch, and even then I don't have the means or methods to enforce these licenses- I'm just one person and I'd rather focus on creating more interesting stuff than spend what limited time and resources I have dealing with that.
Using tinted layers, one could get a lot of mileage out of just a white version of these tiles, with all the texture variants - users could set their own colours to their taste, even if the resulting colours wouldn't be quite as dynamic (less hue variation). Is a set of tintable tiles something you might provide eventually?
That's a neat idea! Do you have a recommendation for a tileset editor that supports per-tile tinting?
I'm currently concentrating on painting more tiles to cover more shape variations, but after that, I could try and make a single-color tileset for this purpose.
Tiled has per-layer tinting, which could be used just as effectively. I'm not familiar with other generic editors. Tinting a quad is one of the easiest things to do, so I suspect the reason per-tile tinting isn't common is because it'd require annoying GUI work, and isn't commonly needed.
Another approach could be to make hue, saturation and brightness changes via a shader in your prefered Game Engine or manually in Photoshop via the HSL layer.
eg. https://www.reddit.com/r/godot/comments/tyji8r/seeking_an_hue_shift_shader_with_...
Beautiful and very much inspiring! Will buy them for my next project
amazing job I surely will buy them
Looks great! I wonder what normal maps would do with some dynamic lighting.
Looks stunning.