*Update* added control for static "pixel shadows"
MRMOTRON » Devlog
I implemented a setting to customize the intensity of the "static pixel shadows"!
MRMOTRON DMG improvises this effect by blurring the input image and applying the resulting "shadows" only for the darker pixels (the ones that would actually cast the shadows) instead of utilizing "physical" separation of layers and "real" shadows, which would not be feasible in EEVEE.
The result is pretty convincing, but these shadows are entirely "static", as in, they don't follow the scene lights.
Files
MRMOTRON DMG Basic V1.01.zip 4.8 MB
Mar 03, 2024
MRMOTRON DMG Deluxe V1.01.zip 31 MB
Mar 03, 2024
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MRMOTRON
Blender based LCD emulation process
Status | Released |
Category | Other |
Author | Mrmo Tarius |
Tags | Blender, Game Boy, lcd, mrmotarius |
More posts
- *Update* MRMOTRON Color added!Aug 05, 2024
- "Deluxe" update 1.03- added pixel grid brightness!Mar 22, 2024
- "Deluxe" update 1.02- added dust!Mar 19, 2024
- Instructions for using MRMOTRON!Mar 06, 2024
- MRMOTRON DMG is out now!Mar 02, 2024
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