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Hi, I just bought the Deluxe version, the emulation is fantastic, thanks! one question, how to change the canvas fabric to other materials such as linen or Aida cloth? Can I make my own fabric and import it? 

Hi! Thank you very much for your support!

You can change the canvas texture, there's a few steps you'll need to follow:
First, change any area to the "shader editor", and select "Canvas" (the first slot) in the material slots.


Hit "home" on the keyboard to center the view on the nodes, select the "CanvasMat" node group and hit "tab" to enter the node group.




Within the node group are two texture nodes marked "Ambient Occlusion" and "Normal". These are the textures that define the canvas material.



You can remove the pre-defined textures from these two nodes via the "X" button, and load in any two matching "color" and "normal" textures you want.

I'm working on an update for MRMO-STITCH, and it would probably be a good idea to make this process more streamlined and accessible for the updated version!

Hope this helps!

Thanks for your quick reply, the suggested method worked perfectly. Changing fabric materials really opens up lots of new possibilities. I really appreciate your help!

Thanks a lot for the feedback, I'll be sure to incorporate canvas customization in the updated version :)

Hello, how can I make the source image transparent still retain it's transparency? Tried setting canvas tint with zero alpha and black color but result render image would have black color on it, is this only available on deluxe?

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Hey! It's possible with a slight modification of the process.

First, you need to set the "transparent" option for "film" properties (so that the world background color is ignored and set to transparent);

Then you need to navigate into the "CSLayer" node group by selecting it and hitting Tab;

And finally, you need to cut or disconnect the three noodles that join the canvas to the stitches (hold CTRL and drag with right-click to quickly cut stuff);

I might implement an easier way to do this in the future, once I've finished the update I was working on :)

Hope this helps!

Thanks for the detailed explanation! I could now have an alpha background to the rendered image, although there is some slight differences on the overall results, see here
https://x.com/ernesernesto/status/1798980072667591007
https://x.com/ernesernesto/status/1799294301941453300
the dirty stitches I think is the really selling point from the first result, it got lost when I tried making the background transparent with your steps, this is with only the canvas noodle removed
https://x.com/ernesernesto/status/1799299020684488773

anyway, thanks again for the quick reply! This was really cool! now if this is can be used with a batch export or even better rendered in real time... this would be way more interesting :)

Oh! Sorry, the "fiber instances" noodle needs to be connected, haha :D

Also, disabling the compositor nodes (change any area to compositor, then untick "use nodes") should help get rid of unwanted alpha overrides:


Could you please clarify what you mean by batch export?

I have nearly 0 experience in blender, so what I did was, loading each image, rendering each sprite one by one and exporting it as pngs, there might be a better way to do it but I don't have a chance to dig deeper in blender yet :P

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You can use an image sequence or video as input, Blender will happily render out an arbitrary number of frames :)

HOW TO MAKE THE STITCH NUMBER FOLLOWS THE NUMBER OF PIXELS IN THE PICTURE ??

Hello, have you checked the video demonstrating the basic usage of MRMO-STITCH? It's on the project page.

In the current version, you'll have to input the image/stitch resolution manually in the scene->format input boxes.

Got this for my mum but the integrated GPU of her new-old PC wasn't thrilled with blender itself so it's on the back burner but very cool prototype environment. (This runs great on my own iGPU and fine on an actual graphics card obvi. Your plugin itself is very lightweight if these comments have any weight.) This has craft potential to rival a roomful of baskets of threads and textiles IRL when you think about how quickly parallax photography and physical projection frames like Looking Glass are going to come in the next few years. This will let people create so many knick knack desktop projections. Won't even need gaussian splats cause we've got MRMO-Stitch.

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Hey! Thank you very much! I tried optimizing the geometry as much as I could while still getting reasonably detailed results, but yeah some machines with integrated GPU just don't run Blender all that well (if at all) :/

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Wow this really looks fantastic! The texture of these images makes me feel something, its looks so tactile. I don't know how to use Blender, but when I do I will try this.

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Thank you very much! I tried to make it easy to use for new Blender users, check out the basic usage video :D

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Any idea how possible it would be to port your shader over to Unity to use in a game?

It would require reconstructing the entire setup, as it instances "physical" stitches on a canvas as opposed to just using a material shader :) 

It would definitely be possible, but it falls outside of my area of specialisation, as I haven't worked with Unity before :/

No worries! I love your shaders and might attempt it one day!

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Amazing shader as always! Keep up the great work, I can't wait to see what you make next!

ah if there was a web shader version…

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This is amazing. It looks amazing. I can’t wait to use it somewhere, somehow

Hi!

I met some problem. When I open the file and switch to “rendered” view, it's just blank. Did I missed something?

Hey! What version of Blender are you using?

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god bless you for the "no dont use this for NFTs lol" provision 

THIS IS SO COOL

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I'd love to have such effect in game :)

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This looks awesome !

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OMG,Really Genius Tool! I think it would super useful at indie anim