I think 8x8 is much more valuable for us retro hardware game makers.
Specially 1-bit! We can work around that on two of your paid packs for some part, but a free 8x8 1-bit pack would make a complete "open" C64 development kit possible!
What are the redistribution terms of the Underbase/MiniAdventures packs? If one bundles them as C64 chars/sprites? I guess that is too easily reversed!
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Looks great, as always. :D
I have a question about the size of the tiles though; they seem to be 12px, rather than 8px.
Thank you! Apparently, I can't count past 8 :D
I think 8x8 is much more valuable for us retro hardware game makers.
Specially 1-bit! We can work around that on two of your paid packs for some part, but a free 8x8 1-bit pack would make a complete "open" C64 development kit possible!
What are the redistribution terms of the Underbase/MiniAdventures packs? If one bundles them as C64 chars/sprites? I guess that is too easily reversed!
Agree - 8x8 and 16x16 are the ideal!
Totally agree. The sizes available are awkward for classic consoles. I tried resizing both sheets to 16x16 and 32x32 but it left too many artifacts.
If you double the resolution each tile becomes 24x24 or 3x3 chars ( sprite size ish ) it's big but looks cool :)
shared here as an example.
https://twitter.com/MonstersGo/status/1770129840642961494
Oh dang this is great :D