"Chthonic Masonry" is a 2-bit (4 color) grayscale 16x16 pixel tileset.

It's designed to be used in top-down view projects, with many tiles and tile formations incorporating a "front side" and a "top side".

"Chthonic Masonry" is inspired by Lovecraftian concepts of eerie, strange forms of an unknown world.

Check out the playable tileset showcase above! Use arrow keys or WASD to move.


Being 2-bit, 4 color grayscale, it's compatible with retro platforms like the Game Boy- check out the tileset showcase above, created in GB Studio and playable on actual hardware.

It's also really easy to apply color to, if needed! There's several examples of colorized tiles in the screenshot gallery.


Also be sure to check out the screenshot gallery for some examples of 3d models using "Chthonic Masonry" tiles as textures!

The tileset currently consists of more than 800 tiles and several "tile formations" like towers and curved walls, and will be updated with more tiles in the future. 

(Colorized in GB Studio)

There's also a set of animated, Game Boy compatible sprites (3 colors + transparency) including a four-direction "protagonist" spritesheet.


There is also a basic 8x8 pixel font included. The font currently consists of the following characters/symbols:

ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz?!.,-+:;"()@&1234567890%^*()=#/\$£[]<>'`~


A LDtk sample project is also included!

License:

"Chthonic Masonry" tileset can be used in non-commercial and commercial projects of any kind, excluding those relating to or containing non-fungible tokens ("NFT"), blockchain-related projects, as well as projects relating to AI use, AI promotion and AI model training. The tileset can be modified to suit your needs. You may not redistribute or resell it, even if modified. Credit is not necessary, but very much appreciated.

Purchase

Buy Now$20.00 USD or more

In order to download this tileset you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

Chthonic Masonry 0410.zip 43 kB
Chthonic Masonry 0710.zip 46 kB
Chthonic Masonry 1810.zip 56 kB
Chthonic Masonry 2310.zip 59 kB
Chthonic Masonry 2810.zip 50 kB
Chthonic Masonry 3110.zip 54 kB

Development log

Comments

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Just grab it, I really loved the More Goblins one so this one is now part of my asset collection ! Hope I will get time to use them before gamejam end

Thank you very much for supporting my work!

(2 edits) (+1)

You welcome! I'm currently playing with them, do you have a roadmap for it or new update already plan?
edit: or even if you do commission time to time i don't know xD


Very nice! I don't have a fixed roadmap but I definitely want to add more stuff to the tileset.

Thanks a lot! I really love them! Will keep an eye on those notification!

i love the tile-set soooo much! do you have a specific color pallet you suggest using to 'colorize' with?

Hey! I'm glad you like it :D
My go-to palettes right now would be DB32 and AAP-64 as great "generic" all-purpose palettes. Most of the color mockups on the project page use AAP-64!

(+1)

Oh and another question.. I'm regularly participating in game jams. We're usually a team of 3. So in order to use one of your tilesets in a jam game, I'd have to share it with my friends. Can I do that? Or would all 3 of us have to buy the tileset individually?

(+3)

Hey! Thanks a bunch for purchasing the tileset, please go ahead and share it with your team, I'd really like to see the results when you have made something with it!

I did some "colorizing" with a previous tileset, by doing basically what you described- I opened the set in Aseprite (which I fully recommend, it's awesome), swapped the colors and just pasted the recolored version into a large "atlas". Just find a palette that works for you, and you can get it done in a relatively short time. 

Maybe I should make some color variations and include them with the tileset, too?

(+1)

That's great to hear since I'm already using Aseprite for tilesets. I will try swapping the colors and see what happens.

If you would include color variations I'd certainly appreciate it. All of the screenshots look amazing!

(+1)

Beautiful tileset! I just bought it because it looks so good and I'm making a 2D game that's set in a cave.

May I ask you what the suggested workflow is to add colors to it? Do I open the tileset in any image editor and swap color palettes and then save a copy?

Could you maybe suggest a good editor? I'm not an artist, I'm just a programmer and I have little experience with this.

you can in the code for any element target the grey scale values and replace them

pretty much viable in every engine.