Thanks for this, it's great! One question from a Blender noob: Is there a way to move/remove the reflection on the very left of the screen lens which looks like a window (?) or is that an actual part of the lens texture? Have to admit I find it a little distracting that it's always visible in the exact same spot on every image made with this :)
Hey! The reflection comes from the HDR texture used for lighting the scene. Not only can you move or remove it, you can use a custom HDR environment if you want, and rotate it using the "Mapping" node to get it just right :)
You can change any of the sub-windows to "Shader Editor" and switch its type from "Object" to "World" :) Blender's UI is extremely customizable like that!
Hey! If anyone used it in that way, they hadn't shown me :D The process was intended for non-interactive use since it's entirely Blender-based, but there can be ways of incorporating it into something more interactive, if nothing else then by pre-rendering stuff as animations and using those as textures in Unity or something like that :)
Hey! It should be working in Cycles already, it's the glass display on top that's specifically made for Eevee that doesn't (currently) work. If you remove the glass, you should see the shader behind it :)
finally bought this!! will the different 'flavours' be updated as part of this page or will they be purchasable separately when they're ready? I'm so excited for them and to play around with this one!
Thank you very much! I was intending to make them all part of this same project, but I'm not 100% sure what to do yet :) The "color" flavour is almost ready, I need to go and finish testing so I can release it :D
Might the transparency be a feature in the upcoming 'original' flavour? Just wonder if I should be waiting on it or looking into a workaround if it might not be possible! (For a tamagotchi-style project) I'm having a lot of fun with it in the meantime though......
← Return to LCD emulation process
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Thanks for this, it's great! One question from a Blender noob: Is there a way to move/remove the reflection on the very left of the screen lens which looks like a window (?) or is that an actual part of the lens texture? Have to admit I find it a little distracting that it's always visible in the exact same spot on every image made with this :)
Hey! The reflection comes from the HDR texture used for lighting the scene. Not only can you move or remove it, you can use a custom HDR environment if you want, and rotate it using the "Mapping" node to get it just right :)
Thanks a lot! I'm not entirely sure how I find those nodes in the UI yet, but I'm sure I'll locate it :)
You can change any of the sub-windows to "Shader Editor" and switch its type from "Object" to "World" :)
Blender's UI is extremely customizable like that!
Perfect, found it! Thanks so much
Hello! So super cool!
Have you or anyone that you know of used this as a shader in Unity? To affect a specific texture in Unity or a whole scene?
Hey! If anyone used it in that way, they hadn't shown me :D
The process was intended for non-interactive use since it's entirely Blender-based, but there can be ways of incorporating it into something more interactive, if nothing else then by pre-rendering stuff as animations and using those as textures in Unity or something like that :)
Hello, how do I get the LCD shader material working in cycle? Thanks!
Hey! It should be working in Cycles already, it's the glass display on top that's specifically made for Eevee that doesn't (currently) work. If you remove the glass, you should see the shader behind it :)
Awesome, thank you!
finally bought this!! will the different 'flavours' be updated as part of this page or will they be purchasable separately when they're ready? I'm so excited for them and to play around with this one!
Thank you very much! I was intending to make them all part of this same project, but I'm not 100% sure what to do yet :)
The "color" flavour is almost ready, I need to go and finish testing so I can release it :D
awesome!! can't wait :^D edit: oh it's here!
YESSS I was waiting for this! Will Original/DMG be compatible with transparency to show over background images like some tamagotchis have?
That's a feature I can definitely try and implement :)
Might the transparency be a feature in the upcoming 'original' flavour? Just wonder if I should be waiting on it or looking into a workaround if it might not be possible! (For a tamagotchi-style project) I'm having a lot of fun with it in the meantime though......