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Hello! So super cool! 

Have you or anyone that you know of used this as a shader in Unity? To affect a specific texture in Unity or a whole scene? 

Hey! If anyone used it in that way, they hadn't shown me :D
The process was intended for non-interactive use since it's entirely Blender-based, but there can be ways of incorporating it into something more interactive, if nothing else then by pre-rendering stuff as animations and using those as textures in Unity or something like that :)

Hello, how do I get the LCD shader material working in cycle? Thanks!

Hey! It should be working in Cycles already, it's the glass display on top that's specifically made for Eevee that doesn't (currently) work. If you remove the glass, you should see the shader behind it :)


Awesome, thank you!

finally bought this!! will the different 'flavours' be updated as part of this page or will they be purchasable separately when they're ready? I'm so excited for them and to play around with this one!

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Thank you very much! I was intending to make them all part of this same project, but I'm not 100% sure what to do yet :)
The "color" flavour is almost ready, I need to go and finish testing so I can release it :D

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awesome!! can't wait :^D edit: oh it's here!

YESSS I was waiting for this! Will Original/DMG be compatible with transparency to show over background images like some tamagotchis have?

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That's a feature I can definitely try and implement :)